This guild and website started as a mental exercise. I had been an early, Kickstarter, supporter of the game, having liked a lot of what I was hearing. Most of the backer rewards are EK, guild, and lore related. I also believe that the experience of playing this game will be significantly improved through guild membership. As is typical with games still in a pre-alpha state, from the beginning there were a large number of guilds already on the forums, but no one had actually played the game before. Mostly there were two types back then. Some were pre-organized from players who play across a large number of games, the forum entries were generic placeholders by the large multi-game guilds; they made little attempt to match or make use of the unique elements of Crowfall. The other type of guild back then were Crowfall specific, but often seemed pre-mature and perhaps would be wildly off the mark to the actual game that was still over a year away; they sometimes felt like feel-good utopias where everyone would get everything without any sacrifice, or they sometimes felt like they were more focused on taking advantage of being "first up" for recruitment and therefor intended to gain power for their organizer (Yes, some were also clearly groups of friends who were awaiting the game together.) I did not feel called to either type of guild. I wanted something that matched the game's unique elements while being effective at enhancing the game for its regular members. So I gave myself a project back in 2015.
It started as a simple question. What type of guild would I like to play Crowfall in? I began researching and sketching out organizational structures. I wanted a structure that served the members not the leaders, but recognized that without authority and structure there would be no game achievement advantage to membership, which is fine in a PvE or sandbox game but clearly would be handicapping in a PvP setting like Crowfall. So, I was looking for a guild that was organized from the grass roots, but still had the institutional advantages that come with authoritative structure. I found my inspiration in the organizational structure of the Roman legions: individual units that are capable of self-organizing and independent operations by their leaders, but that were still incorporated into a larger structure that was capable of achieving over-arching goals. I adapted the structure to better reflect the feudal system that Crowfall is encouraging, and to allow each unit (Cohort) to adopt its own game play style and purposes while still being united, through lore, into a greater guild structure. And of course, beyond an organizational chart, the guild would need a website, forum, unifying lore, etc. It turned out, that in trying to answer the question, "what type of guild would I like to play Crowfall in?" I had ended up actually creating a guild minus actual members.
So, if anyone else has been asking the same question. Please feel free to look around and provide any constructive criticism. If your answers align with my own, let us consider joining forces. I can be emailed using the button at the top right of the page.
Our first sample of Lore, titled The Legend of Lord Leonidas Agaid I, can be found in the lore section of the website.
It started as a simple question. What type of guild would I like to play Crowfall in? I began researching and sketching out organizational structures. I wanted a structure that served the members not the leaders, but recognized that without authority and structure there would be no game achievement advantage to membership, which is fine in a PvE or sandbox game but clearly would be handicapping in a PvP setting like Crowfall. So, I was looking for a guild that was organized from the grass roots, but still had the institutional advantages that come with authoritative structure. I found my inspiration in the organizational structure of the Roman legions: individual units that are capable of self-organizing and independent operations by their leaders, but that were still incorporated into a larger structure that was capable of achieving over-arching goals. I adapted the structure to better reflect the feudal system that Crowfall is encouraging, and to allow each unit (Cohort) to adopt its own game play style and purposes while still being united, through lore, into a greater guild structure. And of course, beyond an organizational chart, the guild would need a website, forum, unifying lore, etc. It turned out, that in trying to answer the question, "what type of guild would I like to play Crowfall in?" I had ended up actually creating a guild minus actual members.
So, if anyone else has been asking the same question. Please feel free to look around and provide any constructive criticism. If your answers align with my own, let us consider joining forces. I can be emailed using the button at the top right of the page.
Our first sample of Lore, titled The Legend of Lord Leonidas Agaid I, can be found in the lore section of the website.